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Practical Unity Game Development

Course

PRACTICAL UNITY GAME DEVELOPMENT

Category

Unity and Blender Online Certification

Eligibility

Technology Learners

Mode

Both Classroom and Online Classes

Batches

Week Days and Week Ends

Duration :

45 Days

Unity and Blender Objectives

•Learn how to work with Unity and Blender.
•You will learn how to write Unity and Blender.
•Learn Unity and Blender best practices and become a blackbelt.
•learn How to use Test driven Development in Unity and Blender.
•Learn about Unity and Blender in a step by step approach
•Master the latest version of Unity and Blender and create real projects
•You will Learn How to Create and Use Model in Unity and Blender.
•You will be able to do web development projects on your own.
•Learn the fundamentals of the Unity and Blender using both a theoretical and practical approach

practical unity game development Course Features

•Real-world skills + project portfolio
•25+ projects for good Learning experience
•We assist on Internship on Real-Time Project 
•Trainer support after completion of the course
•Assignments and test to ensure concept absorption.
•100% Guaranteed Placements Support in IT Companies with Big Salaries
•One-on-one training, online training, team or Corporate training can be provided
•We do Schedule the sessions based upon your comfort by our Highly Qualified Trainers and Real time Experts

Who are eligible for Unity and Blender

•big data analytics, java, J2ee, Ui Development, user interface designing, Big Data, spark, scala, pyspark, python, cloudera, aws, Industry Marketing, business
•Java Developer, .net c#.net asp.net vb.net sqlserver, oracle, mainframe cobol cics db2 jcl, banking financial services, telecom, ccna ccnp networking mcse, W2
•Java/J2EE, .Net C#, Networking, Oracle DBA, Embedded Developers, HTML5, Android Framework, Android Developers, MSTR Developer, Cognos, SAN, Windows Admin
•networking, Test Cases, Automation Testing, perl, python, Protocol Testing, http, l4, l7, dns, tcp, ip, smtp, Cloud Computing, l3, l2, pig
•UI/UX Architect, C#, Asp.Net, Javascript, CSS, Ajax, HTML, MS SQL, Azure, SugarCRM, Php, MVC, MYSQL, CodeIgniter, Android Developer, HTML5, CSS3, JQuery

PRACTICAL UNITY GAME DEVELOPMENT Syllabus

Getting Started with the New Features
•The Course Overview
•Installing Unity with Unity Hub
•Creating a New Project
•Importing a Character
•Setting Up the Scene
•Controlling Animations with Timelines
•Timelines Overview
•Preparing the Props
•Animation Tracks – Part I
•Animation Tracks – Part II
•Recording Animations
•Creating a Boom!
•Performing the Jump
•Including Sound
•Organising Tracks
•Controlling Timelines Through Scripting
•Directing with Cinemachine
•Upgrading Our Project to the Latest Unity Version
•Cinemachine Overview
•Tracking Cameras
•Moving Cameras
•Dolly Cameras
•Blending Between Cameras
•Free Look Cameras
•Clear Shot Cameras
•Mixing Cameras
•Target Group Cameras
•Other Features of Cinemachine
•A New Flat 2D World in Unity
•Setting Up Our 2D Project
•Creating a Palette
•Painting the Level
•Player Movement Script
•Colliders in Tilemap
•Custom Scriptable Tiles
•Custom Scriptable Brushes
•Directing Also in 2D with Cinemachine
•Experimenting Some Other Tiles and Brushes
•Shader Graphs
•Setting Up Our Shader Graph Project
•Shader Graph Overview
•Glowing Material – Part I
•Textures and Sub-Graphs
•Glowing Material – Part II
•Overlay (Under Water Effect)
•Color by Distance
•Dissolve Effect
•Advance Dissolve Effect
•Controlling Material Parameters Through Scripting
•Slicing Lola
•Teleporting Lola
•Unlit Graphs
•Tips and Tricks for Shader Graphs
•Post Processing and Rendering
•Setting Up Our Rendering Project
•Using Post Processing
•Animating with Post Processing
•Particle Systems
•Text-Mesh Pro
•GPU Instancing – Part I
•GPU Instancing – Part II
•Unity 2018.2 New Features